New vs Old Games Journalism
This was a great discussion in lecture today as it opened my eyes to the difference between new and old games journalism. In the following blog I will starts by explaining my own opinions on the differences between the two, I will then lead on to post two different article locations (one of each) to show the difference. Finally I will summarise by giving a conclusion on which I believe is the best form of games journalism.
Old Games Journalism:
This form of journalism is the type I expected to find regarding games, this method focuses and analyses the separate parts that form the video game such as graphics, gameplay, interface and control. This would be seen as a more factual style article. You would normally see this type of article written as a 'pro's and con's list' or in paragraphs of text in an overview.
New Games Journalism:
I was mostly unaware that this type of article existed until today's lecture (I previously always used IGN for reviews and previews etc.). This would be best described as an article written by the writer/player responding to the experiences presented to them in the game world including interacting with other players online. This is a more personal form of article as it is based off that particular writer/player's opinion while playing the game. You would normally associate this type article written as though reading from a story book.
Example Journals:
From this page I read Possessing Barbie which is about age notifications for players in an avatar based MUD.
OGJ
http://uk.ign.com/games/world-of-warcraft/pc-16985
This article is a summary of the game World of Warcraft.
Conclusion:
After reading the two above articles, you will see the difference straight away. However, which type of journal article is superior?
My answer is that neither is superior, they both have good points and bad points as follows:
A NGJ is much easier to read, you can be absorbed into reading the article with great interest much like reading a story book, it can set a clear picture in your head of the scenario that the player is in. The downside is that these articles can miss out on key game information. If you are looking to buy a game but want information on it before buying then this type of article could prove less informative as it is based on a single persons playing experience. What could make one person interested could cause another person to be bored.
An OGJ will provide you with key game information if you are looking for facts about a game before purchasing. However, to make it to the end of the article may prove difficult as they can be long and tedious . Again this type of article is based on the writer/players opinion, but this time it is opinions of game rather than the personal experience while playing.
I believe to create a great computer game journal, you would need to merge ideas from both NGJ and OGJ. You could have a pro's and con's list at the start of an article with bullet pointed information (could include fact and opinion), it could then lead on to give you an idea of the game from the writers personal point of view while playing the game. This could include the writer/players feelings felt and experiences gained while playing.